Avatar Archetypes: The Rite of Becoming
Interactive Web Art, 2025
Masa, o3, GPT-5 and Notebook LM

神話的「元型」のアバターを纏い、声・呼吸・所作で儀礼空間を変容させる、参加型の没入パフォーマンス。
Wear mythic archetypes as avatars and reshape a ritual space with voice, breath, and gesture in an immersive, participatory performance.

本作は、ユーザーが英雄・賢者・トリックスター・世界樹など神話的元型のアバターを纏い、声・呼吸・所作を通じて儀礼空間を変容させる没入型パフォーマンスです。外見が行動や意識に影響するプロテウス効果を演出設計に組み込み、アバターの姿勢が環境光や音色、粒子の振る舞いを呼応的に更新。AIが生成した語りと映像が、参加者の入力を糧に呼びかけ—試練—変容—帰還の3幕構造を紡ぎます。仮面=もう一つの身体としてのアバターを通じて、個人の自己像と人類普遍の象徴体系の接点を探る試みです。
This work invites participants to embody mythic archetypes—Hero, Sage, Trickster, World Tree—within an adaptive ritual space. Voice, breath, and gesture drive real-time changes in light, particles, and sound, operationalizing the Proteus effect: appearance shaping behavior and cognition. AI-generated narration and visuals weave a three-act passage—invocation, trial, transformation, return—whose timing and intensity follow the participant’s input. Treating the avatar as a ritual mask—a second body—the piece blurs boundaries between self and symbol, private agency and collective mythology. It is an experiment in identity extension, where archetypal roles are not illustrated but re-performed, rendering myth as a live interface.

Demo
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